Screenshots

CMI_XML3D_002 CMI_XML3D_005 Venice2_002 MarsCity03

Deutschsprachiges Tutorial zu XML3D + Blender

Hier findet sich ein kurzes deutschsprachiges Tutorial zu XML3D und der Installation des Blender Exporters:

http://www.php-is-easy.de/xml3d/

XML3D on the Day of the Open Door

On Saturday the graphics group presented XML3D at the Day of the Open Door at Saarland University. Nearly 200 visitors came to see XML3D and to know more about the background of the development.

During the course of the demonstrations different demos highlighting different aspects of XML3D were presented. Two different car configurators . . . → Read More: XML3D on the Day of the Open Door

Demos and Tutorials on ThreeAxis Website

Fractal Explorer

The Website http://threeaxis.net/ has another nice XML3D tutorial and an amazing XML3D/WebGL demo: Fractal explorer. According to the author, Christian Schlinkmann, more flashy demos are going to come. Christian is heavily involved into the development of the XML3D/WebGL renderer and presents also some new experimental features, which are not (yet) in the XML3D . . . → Read More: Demos and Tutorials on ThreeAxis Website

Chromium XML3D updated

There is a new version of chromium-xml3d for Windows and Ubuntu available. Apart from several bugfixes (including XML3DRotation::toMatrix) the new version contains other changes, most notably:

  • Faster OpenGL rasterization on GPU (now it is the default)
  • Most recent changes from the original Chromium project

Continue reading Chromium XML3D updated

Sponza in XML3D

The Crytec Sponza model in XML3D, see:

http://bompo-blog.appspot.com/2011/4/Sponza-in-XML3D

XML3D Cinema4D exporter plug-in

In addition to our blender exporter, we now offer an XML3D exporter plug-in for Maxon’s Cinema4D R12. As usual it is available on github under the following URL: https://github.com/xml3d/Cinema4D-Exporter.

Continue reading XML3D Cinema4D exporter plug-in

WebGL Best Practice

If you intend to create XML3D scenes that also run with WebGL, it’s necessary to follow some basic rules:

Add the necessary JS scripts in the header section of the XHTML document: <script src=”http://www.xml3d.org/xml3d/script/xml3d.js” type=”text/javascript”/>

This should be the first script reference in the header section. If you want to be able to run . . . → Read More: WebGL Best Practice

How to get started with XML3D

Here are some easy steps to get started with XML3D! . . . → Read More: How to get started with XML3D

XML3D Blender exporter

If you want to try out XML3D, you can do the following:

1. Get the Blender exporter (2.49) from GitHub: https://github.com/xml3d 2. Export your favorite scene 3. Load it into a browser that supports XML3D: This is either one of our native implementations from our website or try out the WebGL implementation with an . . . → Read More: XML3D Blender exporter

XML3D@CeBIT 2011

Cebit 2011 Logo

The DFKI shows the XML3D project at the tech fair CeBIT 2011 in Hannover, Germany. Several new demos and applications are shown at this years DFKI booth in Hall 9 (A30). . . . → Read More: XML3D@CeBIT 2011